Forum Paradox Development Studio Previous Games from PDS Europa Universalis III EU3 - User Modifications (MOD) Phoenix III If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. bx exchange
Grand Mod Phoenix III [i]Note: Since our sub forum request was denied, while managing of so many posts and structuring of so different topic is impossible here we are stopping update bx exchange of this topic. Due to Paradox request all external links of this topic (including bx exchange my signature to be deleted) you have to search bx exchange information and the mod itself with Google. Sorry about the inconvenience. bx exchange Vanilla Europa Universalis III was not just centered around rich, and overpowered European Empires, but also static and highly predictable. Static economy in the game always bx exchange made me to wonder why there are trade goods at all, instead of just province taxes? While the old generation strategy games such as Age of Empires or Cossacks, required certain resources in addition to build buildings in the vanilla game you can build refinery even in the cold north or high in the mountains. There was no real division between different climates, trade goods didn’t matter, except for their prices. Phoenix III is trying to simulate and fix all of the above issues. You can’t build all buildings as you are pleased, now there is the factor of climate. Also prices of the trade goods depends on many times more factors bx exchange then they were in the vanilla game. By adding the option for the player bx exchange to produce several trade goods, which are not presented on the map in the start of the game. The player will be forced wisely to choose what would be the development of province productions.
Tobacco Production:
Other bx exchange major changes, tested since December bx exchange 2012 and introduced for the first time ever in late February, are the sea provinces - rivers allowing you to travel with ships in rivers. With most major rivers available for ships, the game tactics is heavily altered – while Hordes navies are very weak and limited, and armies has to bypass rivers, players will feel better rivers as fortified borders they should be, instead of eye candy detail on the map. However rivers means faster and sometimes easier bx exchange way for new discoveries or fast wars. Phoenix III includes hundreds of small fixes, bx exchange making game more efficient and playable, not on the last place – stable as the vanilla game (no guarantee for Steam or similar or Steam applications). Changes since the previous version: - More rivers are now available for the fleets – mainly in Asia; - Caspian Sea is open for ships and has ports, connected by rivers to the World Ocean; Heavily reworked base tax for each continent. Europe is no more so rich and now the Ancient and Medieval China is a worthy match to European Empires. Rome still is most powerful Ancient Empire, but now Byzantium is closer to it, and Persian Empires are also quite powerful. Huns are much more poor as most of the Nomads. - Technology cost except for Land Technology are quite expensive for Nomads. Opposite, every technology except Land are very cheap for Settled down states’ - Completely rewritten Prices: * Depending on the province buildings, army sizes, culture, technology, year, climate, bx exchange religions – more then 3590 lines. * Buildings are now also limited to the climate, for example you are no longer able to built farm in the tundra. * Reworked Resource system divided to Static and Dynamic resources. Static resources are the resources which are already produced by the province. Dynamic resources could be produced only after several requirements and decisions are conducted. bx exchange Dynamic resources are closely bounded with Manufactories and Lesser bx exchange Manufactories. * 28 New resources; - The grand events for Decline bx exchange of Roman, Frankish and East Frankish empires are edited so that if player controls them he/she can choose to keep the empire alive, bx exchange rather then allow split off. However they will pay a high price for such choice. bx exchange - Very heavily amended bx exchange missions. Much more variety bx exchange of missions between 1250-1910; - Lesser Manufactories are added – Weapons Manufacture, Pottery Workshop, bx exchange Plantation, Tailor, bx exchange Tanner, Metallurgy, Blacksmith, Brickworks; -Added Modernization of countries, while keeping westernization; - System which will limit your army in addition of your resources. Depending on your iron, weapons, steel and wood (petrol, gas, coal, lumber in different eras) supplies and your army size, you will get penalties or bonuses. The system is very light for the pc.
- New time frame 1 AD – 2010 AD. - Amended CB types; - Revolution events are edited; - Ai choice to change its religion by decision is heavily limited; - Ideas technology requirements updated with the Phoenix technology; - Machukyo is now in alli
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