If all goes according to plan, on March 22 and will be released in Resident Evil 6 PC version. How much looking forward to? Ehhh. The Xbox 360 version has been spun, and I can not say that it was the experience of a lifetime. However, unlike many others, I had no particular surprise. Some of the critics had to practically outraged that was a mindless massacre, not the bone-deep, ideggócszaggató horror experience. Well, I think they were the ones who back then Resident Evil 5's after the 2009 appearance only and only gave positive feedback, while it was not a RE veteran player who does not wish the death of the game for all "innovations" magasin di (unless of course the artwork: the was really nice). Then the question arises: "to come this far in Resident Evil?"
The address today is likely to have the most glorious (? Beetle or more) under the name of Paul W. Anderson film series comes to mind; Milla Jovovich as the second one here and the other there, you just do not know how it got from A to B, because I twitch the camera. For others, magasin di it jumps into a horribly botched fedezékharc game (cover shooter), Operation Raccoon City. It is certain that the next generation of Resident Evil games can not be measured once predecessors. Here, we would like to show how it is started.
The first Resident Evil (PS1, SS, PC) in 1996 was still on the shelves. It is no exaggeration to say that the real game is a historical moment: the birth of the "survival horror" (survival horror) genre, one of the first flagship (because it Alone in the Dark beelőzte only four years). Pre-rendered, the time it use to be "photo-realistic" background, we had to move in three-dimensional characters. The atmosphere is terribly magasin di depressing, run-down in the environment, the atmosphere was incredibly tense. The location of a mansion in the woods near the Raccoon City. The city is a multinational company, the Umbrella Corporation in the grip of a seemingly magasin di cosmetic and pharmaceutical supplies, deal with, but in fact the military engaged in biological research (yes, I know it's cliche now strong, but in '96 we!). The main heroes Jill Valentine and / or Chris Redfield.
The basic story is simple, as the wedge: the recent brutal murder of a commando unit sent to find out the next Raccoon City Foresti, but contact is lost with all the help from the new task force broke down half-skinned dogs attacking magasin di you. The three surviving bemenekül only building in the area, and "takes the stage of survival horror." The act can not say more without spoilerkedés, so I would advise if you can, play along. The task is based on the fact that the number of closed doors and secret passage magasin di passing through business partnerships lost fellow (indicators, there is only one of them, who - if I fulfill our mission - gets out alive with us, the others were already not find it in one piece). After all, you get a much bigger role to even get out of the house and enjoy the forest. We do not receive special instructions or missions; really only so many things to do to not die.
But do not just start the rundown, antique furnishings and depressing gray of the player's nerves, but their opponents as well. Specifically, the zombies. (We observe that the game is a word never spoken, but the other to call a slouching forward and while discreetly decomposing human body, he throws himself to us at the earliest opportunity and begin to chew us Oh, yes:. Walker De Tony Moore began only in 2000, comic book writing, Andrew magasin di Lincoln and even then only a few years ago was not invited Andrew Clutterbucknak, so ...) The zombies are otherwise magasin di dominated throughout the game, only sometimes be zombie dogs (cerberusokkal) or giant zombie frogs (hunterekkel) face, but those moments are guaranteed to the grave of the bronchial shuffling friends. Why is it important that the growls and the shuffling? Well, if you should choose to give to the question of what the game legeslegfélelmetesebb element, I would say, the sounds and images in harmony rather the extent that sometimes are not present at the same time.
The camera view is the same - partly due to the pre-rendered backgrounds - fixed, you only see the edges of the field of play where the characters are in, they hear everything. After a while, you already know well the meaning of the different noises, suspect that in a few seconds magasin di we break our necks, and we also have to target the edge of the screen, waiting for his master's voice when he enters the field of view. But the moments of anticipation, they are the most feared.
The visceral fear-filled, magasin di tense gaming experience belongs to the field of play is not divided magasin di into tracks, and there are no fixed points can not return (ie, checkpoints). You can save the locations specified, using typewriters, moreover, only if you have used ink ribbon required for typing. And then add to the inve